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Icon Identifier of Units: D stands for Dreadnought and marks a stronger version of a existing unit P stands for Prototype. A Prototype unit is weaker then its later version. PL stands for Production Line, these units have multiple versions but this version is the basic one.
All Space-Units explained:
The Units of the Republic
Fighter and Bomber
Dummy
Class: Fighter Cost: 400
Shields:
150
Shield Refresh: 25 HP/s
Health: 200
Damage: 495 DMG/min
Build Location: Starbase
Build Time: 8 s
Armament: 2 small laser cannons
Abilities:
Hunt
Light bomber used by the Republic, equipped with iontorpedos
Class: Bomber Cost: 550
Shields:
200
Shield Refresh: 30 HP/s
Health: 300
Damage: 1.260 DMG/min
Build Location: Starbase
Build Time: 17 s
Armament: 1 protontorpedo, 1 iontorpedo, 2 small lasercannon
Abilities:
Ioncannon shot
Heavy fighter/bomber, effective against battleships and starfighters. From space station level 5.
Class: Attack Bomber Cost: 375
Shields:
200
Shield Refresh: 30 HP/s
Health: 300
Damage: 600 DMG/min
Build Location: Starbase
Build Time: 8 s
Armament: 1 protontorpedo, 3 small lasercannons
Abilities:
Spoiler lock
Advanced fighter of the republic. From space station level 5.
Class: Fighter Cost: 600
Shields:
150
Shield Refresh: 30 HP/s
Health: 250
Damage: 130 DMG/min
Build Location: Starbase
Build Time: 15 s
Armament: 2 small lasercannons
Abilities:
Hunt
An extremely agile fighter without shields. He has 2 light laser cannons. Available through upgrade 1.
Class: Fighter Cost: 900
Shields:
No Shields
Shield Refresh: 0 HP/s
Health: 150
Damage: 270 DMG/min
Build Location: Republic High Command
Build Time: 18 s
Armament: 2 small Laser
Abilities:
Hunt
Corvettes
Fighterdefensecorvette with laserturrets
Class: Corvette Cost: 3.500
Shields:
3500
Shield Refresh: 10 HP/s
Health: 3.000
Damage: 1.470 DMG/min
Build Location: Starbase
Build Time: 7 s
Armament: 6 small laserturrets
Abilities:
Turbo
Fighterdefensecorvette with laserturrets and rockets
Class: Corvette Cost: 3.500
Shields:
3500
Shield Refresh: 10 HP/s
Health: 3.000
Damage: 2.058 DMG/min
Build Location: Starbase
Build Time: 7 s
Armament: 9 heavy lasercannons, 4 light rockets
Abilities:
Turbo
Heavy corvette/light cruiser with heavy pointdefensecannons
Class: Heavy Corvette Cost: 5.000
Shields:
5000
Shield Refresh: 15 HP/s
Health: 4.000
Damage: 2.400 DMG/min
Build Location: Starbase
Build Time: 10 s
Armament: 11 lasercannons
Abilities:
Power to weapons
Light and heavy Frigates
Light cruiser against enemy corvettes or light cruisers, with shield boost function.
Class: Frigate Cost: 4.000
Shields:
6000
Shield Refresh: 0 HP/s
Health: 4.650
Damage: 0 DMG/min
Build Location: Starbase
Build Time: 0 s
Armament: 4 small Turrets, 4 light lasercannons, 1 rocket
Abilities:
The Centax-class heavy frigate is heavily armed, but cannot resist too much.
Class: Heavy Frigate Cost: 7.600
Shields:
8000
Shield Refresh: 0 HP/s
Health: 4.550
Damage: 0 DMG/min
Build Location: Starbase
Build Time: 0 s
Armament: 8 medium Turbolaser, 2 protontorpedos, 1 twinturbolaser
Abilities:
Light and heavy Cruisers
The Acclamator-class assault ships where light armed and carried some fighters with them.
Class: Cruiser Cost: 28.000
Shields:
23000
Shield Refresh: 50 HP/s
Health: 13.300
Damage: 8.604 DMG/min
Build Location: Starbase
Build Time: 35 s
Armament: 2 quad turbolaser, 3 turbolaser, 5 heavy lasercannons, 1 rocket launcher
Abilities:
Shield boost, Hyperspace jump
Heavy cruisers of the dreadnought class are particularly suitable for fighting enemy frigates.
Class: Cruiser Cost: 30.000
Shields:
22000
Shield Refresh: 50 HP/s
Health: 13.600
Damage: 9.660 DMG/min
Build Location: Starbase
Build Time: 35 s
Armament: 4 twinturbolaser, 6 turbolaser, 4 heavy laser cannons
Abilities:
Laser defense
Interdictor Units
Prevents enemy hyperspace jumps and can distract rockets. But is poorly armed.
Class: Light Cruiser Cost: 25.400
Shields:
15000
Shield Refresh: 35 HP/s
Health: 11.400
Damage: 2.730 DMG/min
Build Location: Starbase
Build Time: 35 s
Armament: 7 heavy lasercannons
Abilities:
Interdict, Missile shield
Star Destroyer and Battlecruisers
This heavy cruiser is armed with many medium-weight turbo lasers. With many turbo lasers this cruiser is not only effective against frigates or cruisers but also against fighters.
Class: Light Destroyer Cost: 51.000
Shields:
47000
Shield Refresh: 110 HP/s
Health: 32.360
Damage: 23.160 DMG/min
Build Location: Starbase
Build Time: 65 s
Armament: 12 twinturbolaser, 14 heavy turbolaser, 1 protontorpedo
Abilities:
Power to weapons
The Venator class star destroyer is the joker of the republic. With some V-19, V-Wings and ARC 170 starfighters is it well equipped as carrier and with 8 heavy dual turbo lasers as star destroyer.
Class: Light Destroyer Cost: 54.000
Shields:
45000
Shield Refresh: 100 HP/s
Health: 30.000
Damage: 25.990 DMG/min
Build Location: Starbase
Build Time: 60 s
Armament: 1 SPHAT laser, 8 twinturrets, 8 heavy lasercannons, 2 turbolaser, 1 protontorpedo
Abilities:
SPHAT laser, Power to weapons
This star destroyer is very heavily armed. It can even be critical for an Empire II class star destroyer. Similar to the Venator, this star destroyer has some good fighters on board that can be helpful in combat.
Class: Star Destroyer Cost: 135.000
Shields:
75000
Shield Refresh: 230 HP/s
Health: 55.100
Damage: 50.996 DMG/min
Build Location: Starbase
Build Time: 90 s
Armament: 12 heavy quad turbolaser, 12 heavy turbolaser, 3 heavy ioncannons
Abilities:
Power to weapons
The prototype of a Victory star destroyer. It is equipped with rockets, which is why it is very effective against fighters. However, it can hardly withstand battleships.
Class: Light Destroyer Cost: 45.000
Shields:
42000
Shield Refresh: 95 HP/s
Health: 28.000
Damage: 18.158 DMG/min
Build Location: Republic High Command
Build Time: 60 s
Armament: 4 quad turbolaser, 4 dual turbolaser, 8 turbolaser, 8 rocket launchers, 1 proton torpedo
Abilities:
Power to weapons
A ship the size of a Star Destroyer, but it is not nearly as strong as an Imperial Star Destroyer but it has a lot of star fighters that it can use against enemy ships.
Class: Carrier, Star Destroyer Cost: 95.000
Shields:
45000
Shield Refresh: 100 HP/s
Health: 30.500
Damage: 21.390 DMG/min
Build Location: Republic High Command
Build Time: 100 s
Armament: 4 quad turbolaser, 10 twinturbolaser, 13 heavy turbolaser
Abilities:
Shield boost
Prototype of the Imperial I Stardestroyer. It has strong armament, which is why it is effective against battleships. However, he does not carry many fighters with him, so it is vulnerable to enemy fighters.
Class: Star Destroyer Cost: 120.000
Shields:
65000
Shield Refresh: 150 HP/s
Health: 52.500
Damage: 46.155 DMG/min
Build Location: Starbase
Build Time: 90 s
Armament: 2 heavy quad turbolaser, 2 heavy triple turbolaser, 19 heavy dual turbolaser, 10 turbolaser, 2 quad ioncannons, 2 heavy ioncannons
Abilities:
Power to weapons, Tractor beam
Dreadnouhts and Super Star Destroyers
The Mandator I Super Star Destroyer is an 8 km long ship that was brought up to date with the latest technology at the beginning of the Clone Wars. Its weapon boost can break all shields.
Class: Dreadnought Cost: 1.000.000
Shields:
470000
Shield Refresh: 3.100 HP/s
Health: 473.500
Damage: 468.896 DMG/min
Build Location: Super Star Destroyer Station
Build Time: 350 s
Armament: 54 SSD quad turbolaser, 56 SSD dual turbolaser, 32 SSD turbolaser, 12 heavy quad ioncannons, 8 heavy rocketlaunchers, 4 heavy protontorpedos
Abilities:
Tractor beam, Power to weapons
The Veragitor has very good shields and very good armament, which was rounded off by the super heavy twinturbolaserturrets.
Class: Super Star Destroyer Cost: 1.700.000
Shields:
1500000
Shield Refresh: 8.500 HP/s
Health: 1.543.700
Damage: 1.236.813 DMG/min
Build Location: Super Star Destroyer Station
Build Time: 460 s
Armament: 14 semi superlaser, 32 EXE quad turbolaser, 26 EXE triple turbolaser, 80 EXE dual turbolaser, 70 EXE turbolaser, 32 SSD ioncannon, 4 heavy ioncannons, 58 EXE mass driver, 22 SSD flak
Abilities:
Shield boost, Power to weapons
Heroes
The Units of the CIS
Fighter and Bomber
A fast fighter wothout shields producted and used by the CIS.
Class: Fighter Cost: 350
Shields:
No Shields
Shield Refresh: 0 HP/s
Health: 100
Damage: 210 DMG/min
Build Location: Starbase
Build Time: 8 s
Armament: 4 small lasercannons
Abilities:
Spoiler lock, Buzz Droids
Corvettes
Light and heavy Frigates
Light and heavy Cruisers
Interdictor Units
Star Destroyer and Battlecruisers
Dreadnouhts and Super Star Destroyers
Heroes
The Units of the Empire
Fighter and Bomber
Corvettes
Light and heavy Frigates
Light and heavy Cruisers
Interdictor Units
A dummy description
Class: Frigate Cost: 25.400
Shields:
15000
Shield Refresh: 35 HP/s
Health: 11.400
Damage: 2.730 DMG/min
Build Location: Starbase
Build Time: 35 s
Armament: 7 heavy lasercannons
Abilities:
Interdict, Missile shield
A dummy description
Class: Star Destroyer Cost: 180.000
Shields:
65000
Shield Refresh: 150 HP/s
Health: 30.100
Damage: 25.995 DMG/min
Build Location: Starbase
Build Time: 110 s
Armament: 2 heavy quad turbolaser, 1 quad turbolaser, 2 triple turbolaser, 4 heavy dual turbolaser, 4 turbolaser, 2 quad ioncannons, 6 light ioncannons
Abilities:
Interdict, Missile shield
Star Destroyer and Battlecruisers
Dreadnouhts and Super Star Destroyers
Heroes
The Units of the Rebels
Fighter and Bomber
Corvettes
Light and heavy Frigates
Light and heavy Cruisers
Interdictor Units
Star Destroyer and Battlecruisers
Dreadnouhts and Super Star Destroyers
Heroes
The Units of the Criminal Underworld
Fighter and Bomber
Corvettes
Light and heavy Frigates
Light and heavy Cruisers
Interdictor Units
Star Destroyer and Battlecruisers
Dreadnouhts and Super Star Destroyers
Heroes